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BSc (Hons) Computer Games Technology

Anglia Ruskin University Higher Education Corporation

1 Location : ARU Cambridge Campus

Course details


Study mode

Full time

Length

4 year course

Distance learning

Not Available

Placement year

Compulsory

Year abroad

Not Available

Foundation year

Not Available

Study mode

Full time

Length

4 year course

Distance learning

Not Available

Placement year

Compulsory

Year abroad

Not Available

Foundation year

Not Available

What you need to know about the data

  • The data is from students surveyed during the Covid-19 pandemic.
  • Some courses and providers have been affected more than others.
  • The data tells you about the experience of recent students, but your experience may be different.
  • Read more about this data

The data displayed is from students on this and other courses in Computer games and animation.

There was not enough data to publish information specifically for this course. This may be because the course size is too small or not enough students responded to the survey. This does not reflect on the quality of the course.

Student Satisfaction

The Student satisfaction score is not available for courses in England because the question is not included in the survey for England.

Read more about this data

The teaching on my course

90%

59%

76%

69%

Data from 30 students (83% of those who were asked)

Data for students graduating 2023-24

Source: NSS (National Student Survey)

Learning opportunities

86%

59%

69%

69%

76%

Data from 30 students (83% of those who were asked)

Data for students graduating 2023-24

Source: NSS (National Student Survey)

Assessment and feedback

79%

72%

83%

52%

62%

Data from 30 students (83% of those who were asked)

Data for students graduating 2023-24

Source: NSS (National Student Survey)

Academic Support

72%

79%

Data from 30 students (83% of those who were asked)

Data for students graduating 2023-24

Source: NSS (National Student Survey)

Organisation and management

24%

50%

Data from 30 students (83% of those who were asked)

Data for students graduating 2023-24

Source: NSS (National Student Survey)

Learning resources

89%

73%

81%

Data from 30 students (83% of those who were asked)

Data for students graduating 2023-24

Source: NSS (National Student Survey)

Student voice

52%

70%

54%

62%

Data from 30 students (83% of those who were asked)

Data for students graduating 2023-24

Source: NSS (National Student Survey)

Mental wellbeing

58% Information about mental wellbeing support services has been well communicated.

Data from 30 students (83% of those who were asked)

Data for students graduating 2023-24

Source: NSS (National Student Survey)

Freedom of expression

84% I have felt free to express my ideas, opinions and beliefs.

Data from 30 students (83% of those who were asked)

Data for students graduating 2023-24

Source: NSS (National Student Survey)

100% of students are still on the course or have completed it

After 1 year on the course

Data for entrants in 2021-22

Source: Data for individual students collected directly from universities and colleges

Data from

15 students.

What you need to know about professional accreditation

A professionally accredited course is one which has been approved or endorsed by one or more professional bodies. This is because the learning and achievement of graduates meets the professional benchmarks and standards set by the accrediting body.

Read more about professional accreditation

Accredited by TIGA (The Independent Game Developers' Association) as delivering skills relevant to the games industry. TIGA accreditation is applicable to courses meeting any of a wide range of games industry needs, such as programming, art, design and entrepreneurship. Find out more

What you need to know about earnings data

  • Some data is from graduates surveyed during the Covid-19 pandemic.
  • Labour markets change
  • Salaries vary across regions in the UK
  • There are lots of factors that affect graduate earnings.
  • Read more about earnings

Average earnings for all full-time Computing courses

The data displayed is from students on courses in Computing.

This includes data from all courses in this subject at the same university or college. There was not enough data to publish more specific information – either because the course is new, or there are too few students. This does not reflect on the quality of the course.

For graduates from Anglia Ruskin University Higher Education Corporation

After 15 months

£25,500

Typical range: £24,000 - £33,000

Data from

20 people

(70% of those asked).

Data for students graduating 2020-21

Source: Graduate Outcomes survey

After 3 years

£25,000

Typical range: £19,500 - £31,500

Data from

240 people.


Data for students graduating 2013-15

Source: Longitudinal Education Outcomes (LEO) dataset

After 5 years

£29,500

Typical range: £22,500 - £40,500

Data from

245 people.


Data for students graduating 2013-15

Source: Longitudinal Education Outcomes (LEO) dataset

What you need to know about employment data

  • Some data is from graduates surveyed during Covid-19 pandemic
  • Labour markets vary and change over time
  • Employment and job opportunities vary across regions in the UK
  • Read more about employment

95% of the students go on to work and / or study

What graduates are doing 15 months after the course

The data displayed is from students on other courses in Computer games and animation.

Because the course is new or has not been running long enough, there was not enough data to publish information specifically for this course. This does not reflect on the quality of the course.

Data for students graduating 2021-22

Source: Graduate Outcomes survey

Data from

20 students (75% of those who were asked).

Occupation types 15 months after the course

The data displayed is from students on other courses in Computer games and animation.

Because the course is new or has not been running long enough, there was not enough data to publish information specifically for this course. This does not reflect on the quality of the course.

Data for students graduating 2021-22

Source: Graduate Outcomes survey

Data from

20 students (75% of those who were asked).

85% In highly skilled work

  • 40% Information Technology Professionals
  • 20% Web and Multimedia Design Professionals
  • 10% Science, engineering and technology associate professionals
  • 5% Teaching Professionals
  • 5% Artistic, literary and media occupations

15% In other work

  • 5% Leisure, travel and related personal service occupations
  • 5% Sales occupations
  • 5% Elementary occupations

0% In unknown work

  • Employed after finishing the course but employment type is not known

What you need to know about the data

80% of graduates find their current work meaningful

The data displayed is from students on other courses in Computer games and animation.

Because the course is new or has not been running long enough, there was not enough data to publish information specifically for this course. This does not reflect on the quality of the course.

Perception of work after graduating

Source: Graduate Outcomes survey

Data for students graduating 2021-22

Data from

10 students (75% of those who were asked)

20% Usefulness

I am utilising what I learnt during my studies in my current work.

80% Meaningfulness

My current work is meaningful.

45% Future

My current work fits with my future plans.

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