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BA (Hons) Visual Effects (with Foundation Year)

Bournemouth University

1 Location : Bournemouth University

Course details


Study mode

Full time

Length

4 year course

Distance learning

Not Available

Placement year

Optional

Year abroad

Not Available

Foundation year

Compulsory

Study mode

Full time

Length

4 year course

Distance learning

Not Available

Placement year

Optional

Year abroad

Not Available

Foundation year

Compulsory

What you need to know about the data

  • The data is from students surveyed during the Covid-19 pandemic.
  • Some courses and providers have been affected more than others.
  • The data tells you about the experience of recent students, but your experience may be different.
  • Read more about this data

The data displayed is from students on this and other courses in Computer games and animation.

There was not enough data to publish information specifically for this course. This is because the course has not yet run or has not been running long enough for this data to be available.

Student Satisfaction

The Student satisfaction score is not available for courses in England because the question is not included in the survey for England.

Read more about this data

The teaching on my course

86%

74%

83%

80%

Data from

125 students (75% of those who were asked)

Data for students graduating 2022-23

Source: NSS (National Student Survey)

Learning opportunities

80%

69%

77%

61%

81%

Data from

125 students (75% of those who were asked)

Data for students graduating 2022-23

Source: NSS (National Student Survey)

Assessment and feedback

76%

78%

89%

73%

74%

Data from

125 students (75% of those who were asked)

Data for students graduating 2022-23

Source: NSS (National Student Survey)

Academic Support

86%

80%

Data from

125 students (75% of those who were asked)

Data for students graduating 2022-23

Source: NSS (National Student Survey)

Organisation and management

65%

73%

Data from

125 students (75% of those who were asked)

Data for students graduating 2022-23

Source: NSS (National Student Survey)

Learning resources

74%

81%

81%

Data from

125 students (75% of those who were asked)

Data for students graduating 2022-23

Source: NSS (National Student Survey)

Student voice

77%

73%

63%

74%

Data from

125 students (75% of those who were asked)

Data for students graduating 2022-23

Source: NSS (National Student Survey)

Mental wellbeing

64% Information about mental wellbeing support services has been well communicated.

Data from

125 students (75% of those who were asked)

Data for students graduating 2022-23

Source: NSS (National Student Survey)

Freedom of expression

86% I have felt free to express my ideas, opinions and beliefs.

Data from

125 students (75% of those who were asked)

Data for students graduating 2022-23

Source: NSS (National Student Survey)

The data displayed is from students on this and other courses in Cinematics and photography.

There was not enough data to publish information specifically for this course. This is because the course has not yet run or has not been running long enough for this data to be available.

Student Satisfaction

The Student satisfaction score is not available for courses in England because the question is not included in the survey for England.

Read more about this data

The teaching on my course

90%

73%

67%

76%

Data from

95 students (70% of those who were asked)

Data for students graduating 2022-23

Source: NSS (National Student Survey)

Learning opportunities

80%

69%

79%

56%

67%

Data from

95 students (70% of those who were asked)

Data for students graduating 2022-23

Source: NSS (National Student Survey)

Assessment and feedback

79%

86%

73%

85%

68%

Data from

95 students (70% of those who were asked)

Data for students graduating 2022-23

Source: NSS (National Student Survey)

Academic Support

85%

81%

Data from

95 students (70% of those who were asked)

Data for students graduating 2022-23

Source: NSS (National Student Survey)

Organisation and management

64%

57%

Data from

95 students (70% of those who were asked)

Data for students graduating 2022-23

Source: NSS (National Student Survey)

Learning resources

70%

84%

76%

Data from

95 students (70% of those who were asked)

Data for students graduating 2022-23

Source: NSS (National Student Survey)

Student voice

74%

63%

45%

63%

Data from

95 students (70% of those who were asked)

Data for students graduating 2022-23

Source: NSS (National Student Survey)

Mental wellbeing

54% Information about mental wellbeing support services has been well communicated.

Data from

95 students (70% of those who were asked)

Data for students graduating 2022-23

Source: NSS (National Student Survey)

Freedom of expression

85% I have felt free to express my ideas, opinions and beliefs.

Data from

95 students (70% of those who were asked)

Data for students graduating 2022-23

Source: NSS (National Student Survey)

80% of students are still on the course or have completed it

The data displayed is from students on other courses in Computer games and animation.

Because the course is new or has not been running long enough, there was not enough data to publish information specifically for this course. This does not reflect on the quality of the course.

After 1 year on the course: Computer games and animation

Data for entrants in 2020-21

Source: Data for individual students collected directly from universities and colleges

Data from

265 students.

83% of students are still on the course or have completed it

The data displayed is from students on other courses in Cinematics and photography.

Because the course is new or has not been running long enough, there was not enough data to publish information specifically for this course. This does not reflect on the quality of the course.

After 1 year on the course: Cinematics and photography

Data for entrants in 2020-21

Source: Data for individual students collected directly from universities and colleges

Data from

190 students.

What you need to know about earnings data

  • Some data is from graduates surveyed during the Covid-19 pandemic.
  • Labour markets change
  • Salaries vary across regions in the UK
  • There are lots of factors that affect graduate earnings.
  • Read more about earnings

Average earnings for all full-time Computer games and animation courses

For graduates from Bournemouth University

After 15 months

£25,000

Typical range: £22,000 - £27,500

Data from

35 people

(60% of those asked).

Data for students graduating 2020-21

Source: Graduate Outcomes survey

After 3 years

£25,000

Typical range: £19,000 - £30,500

Data from

85 people.


Data for students graduating 2013-15

Source: Longitudinal Education Outcomes (LEO) dataset

After 5 years

£30,500

Typical range: £22,000 - £41,000

Data from

80 people.


Data for students graduating 2013-15

Source: Longitudinal Education Outcomes (LEO) dataset

View for all full-time Computer games and animation graduates in:

Busy...

After 15 months

£24,000

Typical range: £20,000 - £27,000

Data from

1610 people.

95% of UK-resident Computer games and animation graduates from Bournemouth University are employed in England.

Data for students graduating 2020-21

Source: Graduate Outcomes survey

After 3 years

£22,500

(excludes Northern Ireland)

Typical range: £16,500 - £28,000

Data from

1115 people.

97% of UK-resident Computer games and animation graduates from Bournemouth University are based in England.

Data for students graduating 2013-15

Source: Longitudinal Education Outcomes (LEO) dataset

After 5 years

£25,500

(excludes Northern Ireland)

Typical range: £19,000 - £34,000

Data from

1130 people.

95% of UK-resident Computer games and animation graduates from Bournemouth University are based in England.

Data for students graduating 2013-15

Source: Longitudinal Education Outcomes (LEO) dataset

Average earnings for all full-time Cinematics and photography courses

For graduates from Bournemouth University

After 15 months

£24,000

Typical range: £22,000 - £28,000

Data from

40 people

(60% of those asked).

Data for students graduating 2020-21

Source: Graduate Outcomes survey

After 3 years

£27,000

Typical range: £21,000 - £31,500

Data from

65 people.


Data for students graduating 2013-15

Source: Longitudinal Education Outcomes (LEO) dataset

After 5 years

£33,000

Typical range: £24,000 - £41,000

Data from

65 people.


Data for students graduating 2013-15

Source: Longitudinal Education Outcomes (LEO) dataset

View for all full-time Cinematics and photography graduates in:

Busy...

After 15 months

£21,500

Typical range: £18,500 - £25,000

Data from

3615 people.

100% of UK-resident Cinematics and photography graduates from Bournemouth University are employed in England.

Data for students graduating 2020-21

Source: Graduate Outcomes survey

After 3 years

£19,000

(excludes Northern Ireland)

Typical range: £14,000 - £23,500

Data from

6540 people.

98% of UK-resident Cinematics and photography graduates from Bournemouth University are based in England.

Data for students graduating 2013-15

Source: Longitudinal Education Outcomes (LEO) dataset

After 5 years

£22,000

(excludes Northern Ireland)

Typical range: £17,000 - £28,000

Data from

6380 people.

97% of UK-resident Cinematics and photography graduates from Bournemouth University are based in England.

Data for students graduating 2013-15

Source: Longitudinal Education Outcomes (LEO) dataset

What you need to know about employment data

  • Some data is from graduates surveyed during Covid-19 pandemic
  • Labour markets vary and change over time
  • Employment and job opportunities vary across regions in the UK
  • Read more about employment

91% of the students go on to work and / or study

What graduates are doing 15 months after the course

The data displayed is from students on other courses in Computer games and animation.

Because the course is new or has not been running long enough, there was not enough data to publish information specifically for this course. This does not reflect on the quality of the course.

Data for students graduating 2020-21

Source: Graduate Outcomes survey

Data from

90 students (62% of those who were asked).

93% of the students go on to work and / or study

What graduates are doing 15 months after the course

The data displayed is from students on other courses in Cinematics and photography.

Because the course is new or has not been running long enough, there was not enough data to publish information specifically for this course. This does not reflect on the quality of the course.

Data for students graduating 2020-21

Source: Graduate Outcomes survey

Data from

80 students (58% of those who were asked).

Occupation types 15 months after the course

The data displayed is from students on other courses in Computer games and animation.

Because the course is new or has not been running long enough, there was not enough data to publish information specifically for this course. This does not reflect on the quality of the course.

Data for students graduating 2020-21

Source: Graduate Outcomes survey

Data from

70 students (62% of those who were asked).

79% In highly skilled work

  • 34% Web and Multimedia Design Professionals
  • 25% Information Technology Professionals
  • 9% Science, engineering and technology associate professionals
  • Less than 5% Artistic, literary and media occupations
  • Less than 5% Business and public service associate professionals
  • Less than 5% Engineering professionals
  • Less than 5% Teaching Professionals
  • Less than 5% Business, Research and Administrative Professionals

12% In other work

  • 6% Elementary occupations
  • Less than 5% Sales occupations

9% In unknown work

  • Employed after finishing the course but employment type is not known

Occupation types 15 months after the course

The data displayed is from students on other courses in Cinematics and photography.

Because the course is new or has not been running long enough, there was not enough data to publish information specifically for this course. This does not reflect on the quality of the course.

Data for students graduating 2020-21

Source: Graduate Outcomes survey

Data from

70 students (58% of those who were asked).

65% In highly skilled work

  • 42% Artistic, literary and media occupations
  • 7% Managers, directors and senior officials
  • Less than 5% Web and Multimedia Design Professionals
  • Less than 5% Media Professionals

33% In other work

  • 9% Leisure, travel and related personal service occupations
  • 7% Secretarial and related occupations
  • Less than 5% Administrative occupations
  • Less than 5% Elementary occupations
  • Less than 5% Skilled trades occupations
  • Less than 5% Process, plant and machine operatives

1% In unknown work

  • Employed after finishing the course but employment type is not known

What you need to know about the data

80% of graduates find their current work meaningful

The data displayed is from students on other courses in Computer games and animation.

Because the course is new or has not been running long enough, there was not enough data to publish information specifically for this course. This does not reflect on the quality of the course.

Perception of work after graduating

Source: Graduate Outcomes survey

Data for students graduating 2020-21

Data from

30 students (60% of those who were asked)

60% Usefulness

I am utilising what I learnt during my studies in my current work.

80% Meaningfulness

My current work is meaningful.

85% Future

My current work fits with my future plans.

90% of graduates find their current work meaningful

The data displayed is from students on other courses in Cinematics and photography.

Because the course is new or has not been running long enough, there was not enough data to publish information specifically for this course. This does not reflect on the quality of the course.

Perception of work after graduating

Source: Graduate Outcomes survey

Data for students graduating 2020-21

Data from

45 students (60% of those who were asked)

50% Usefulness

I am utilising what I learnt during my studies in my current work.

90% Meaningfulness

My current work is meaningful.

75% Future

My current work fits with my future plans.

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